Shaders and materials let you define how your 3D objects look: their colors, reflectivity, and physical texture. 0 にコンパイルするとき、 SHADER_TARGET は 30 になります。. Read e-book. Apr 7, 2010 · Hi, So i'm in the process of writing a shader and using various references to add aspects such as Keyword defines as well as 'normal' defines (?) and come to the realization that Unity shaders seem to use a multitude of different types of conditionals checks that has left me somewhat puzzled. now you can use these conditions for conditional compilation: #if defined (CONDITION1) #else. A Global variable can be read and assigned to from C# using Shader. uk ). 2019. The keywords are enabled globally across a Unity project, so be careful not to exceed the limit when you define multiple keywords in several different Shaders. Summary. 5 grey gives grey. Jul 14, 2015 · I have a compute shader, and I want to either define, or create an array, in a way so I can reach it form multiple functions at once. The example below is in Cg. 6); array [0]; Obviously doesn't work, and I can't think of a way that define might work. This section of the manual includes information on using HLSL in a Unity-specific way. 3. UNITY_UNIFIED_SHADER_PRECISION_MODEL. com: Setting shader defines. Built-in shaders: How to use the prebuilt shaders that ship with Unity. 0 to specify linear mode #endif // helper functions and macros used in many standard shaders Jun 19, 2019 · I don't know why your current solution doesn't work (it looks fine to me), but i know that you can work around this whole thing using shader variants. b); #endif May 28, 2024 · To do so, select the Log Level from Project Settings > Graphics > URP Global Settings. More info See in Glossary function (indicated by the #pragma vertex directive) needs to have semantics on all the input parameters. Nov 16, 2012 · bgolus. Note: Unity originally used the UNITY_ENABLE_REFLECTION_BUFFERS is on by default when using deferred shading, but you can turn it off by setting “No support” for the Deferred Reflections shader option in Graphics Settings. More info See in Glossary code to assign tags to a Pass. HideInInspector: Hides the property in the editor. Arrays use C syntax. In Unity, you use the HLSL programming language to write shader A program that runs on the GPU. create a default Unlit shader (created by unity asset menu) 2. It is identical to manually calling EnableKeyword () and DisableKeyword () from script, because that's all it's doing too. Using Shader Graph: How to use Shader Graph, a tool that lets you create shaders without writing code. In this mission, you will explore concepts of light and reflection, including common terms that many 3D artists use HLSL in Unity. UNITY_SETUP_INSTANCE_ID(v); Allows shader functions to access the instance ID. For information on how a Shader A program that runs on the GPU. For general information on writing HLSL, see Microsoft’s HLSL documentation. But you can use them as variables in your shader and set them from script: In your shader: for (int i = 0; i < _SegmentsCount; i++) {. In lay terms this means before compiling the shader, include or remove this code. The fundamentals of understanding and working with shaders in Unity. SubShader block. You define this value using the [Queue] SubShader tag. Farfarer, Sep 13, 2011. By complete random chance, I found out the first non-matrix value appears to be unity_LightColor To do this you must add a text file that defines the custom scripting symbols named csc. shader files, or in files that you include with an #include_with_pragmas directive; the compiler ignores them. 3系のビルトインシェーダーを参考にします。. Posts: 12,402. UNITY UNITY_COMPILER_HLSL, UNITY_COMPILER_HLSL2GLSL, UNITY_COMPILER_CG: Indicates which Shader compiler is being used to compile Shaders - respectively: Microsoft’s HLSL, HLSL to GLSL translator, and NVIDIA’s Cg. cginc - (automatically included) Helper macros and definitions for cross-platform shader A program that runs on the GPU. The shader constant is a struct. Inside braces multiple properties are defined as follows. “multi compile” declares a set of keywords for use with shader variants. Owen. Meshes make up a large part of your 3D worlds. May 6, 2021 · Unity shader中的#if和#ifdef. shader file, like transparency/no transparency, specularity/no specularity and lots and lots of other things. Posts: 85. Declaring and sampling shadow maps can be very different depending on the platform. An introduction to shader variants and shader keywords, and information on working with them. Mar 31, 2018 · For those having the same problem, here's what you do. 6, 1) And also here are some other examples that also worked – it’s good with basically any simple Cg/HLSL data type like booleans, integers, and matrices! (I Jun 27, 2010 · Jun 27, 2010. • Multi Compile: Unity never strips any shader variants. It just saves the values & refences of the custom data/properties. #2. Dec 17, 2020 · Basically the Weather Maker shaders either need to fix their usage of that macro to match with the internal definition, or use their own definition always (avoid the #ifndef check and not use Unity internal macro name) Feb 16, 2010 · You simply define the value like you would any other builtin value. My example from above works: #define MY_CUSTOM_FLOAT4 float4(0. Read our full announcement for more information and let us know if you have any questions. • Predefined: Indicates that the active Render Pipeline has already defined this Keyword, so Shader Graph does not define it in the code it generates. Use this if you run into very specific Shader syntax handling differences May 2, 2022 · 影の書き込みに必要な記述を追う. This should work like the following: #pragma multi_compile CONDITION1 CONDITION2 etc. Nov 10, 2015 · 1,278. float4 spheres[4]; Also great tutorial about arrays in shader you can find here: Arrays & Shaders in Unity 5. In my opinion, there are three important attributes: HDR: Makes the texture or color use HDR values. inside your shader where you declare your other inputs (sampler2D, float4, etc) you write; Code (csharp): float _BlowOut; And the shader will know that it's to use the globally defined float called _BlowOut automatically. More info. float _MyCustomProperty; The variable is made local when it is associated with a Property: _MyCustomProperty("MyCustomProperty", Float) = 0. Currently the only way to realize something like this while keeping May 10, 2016 · 2. It lets you define multiple shader programs in the same file, and tell Unity how to use them. To do this, use the inout color argument when you write a Fragment Shader in either HLSL (Microsoft’s shading language - see msdn. For fragment shaders, this Shader variants: Use shader_feature to declare keywords and evaluate them in if statements. ひとまず記述が簡潔そうなVertexLitの影の書き込みを見 Aug 30, 2018 · We are migrating the Unity Forums to Unity Discussions. Then, right click the shader file we just made and go to Create > Material. These example shaders for the Built-in Render Pipeline A series of operations that take the contents of a Scene, and displays them on a screen. 在研究宏定义的时候发现,如果不先理解#if和#ifdef宏定义的判断方法,去看宏定义的时候会乱七八糟的。网络资源此部分都讲的不好,因此先整理本篇梳理一下#if和#ifdef等。 一. A Material may contain references to Vertex and Fragment Shader Examples. vertColor. unity. Dec 22, 2014 · 3,297. Render pipeline currently in use. Akz0, MoogleHermit, hhoffren and 6 others like this. For example these shaderA program that runs on the GPU. The main vertex shader A program that runs on the GPU. Ok, so it seems Unity's laying out CBUFFERs in a specific ways for the SRP Batcher to use. 4+ - Alan Zucconi. Colors and vectors are the same thing in shaders. Introduction to the Universal Render Pipeline for advanced Unity creators. Code (CSharp): _UVChannel ("UV Channel", Int) = 1. Note: In Shader Graph, the terminology is different: a set of keywords is called a Keyword, and the keywords in a set are called states. cginc extension, and the built-in ones are: HLSLSupport. Definition type: “multi compile” or “shader feature” When you declare a set of keywords, you choose the technique that Unity uses to define them. EnableKeyword("MY_DEFINE"); But there is a tricky thing. As an example, if you include the single line -define:UNITY_DEBUG in your csc. Global. Render pipeline compatibility ENDCG. UNITY_DEFINE_INSTANCED_PROP(type, propertyName) Defines a per-instance shader property with the specified type and name. See documentation on Shading Languages for more details. I am adding those defines in some Unity built-in include files ( . First, the long-awaited part: fixed keyword limits are gone. The related ConstantInfo stores the number of columns. For vertex shaders, this macro is required at the beginning. There very often is the need for tiny differences in a . Use an if statement that evaluates a compile-time constant value. 5); SHADER_TARGET マクロは、シェーダーターゲットのコンパイルのモデルにマッチする数値に定義されます (すなわち、 #pragma target ディレクティブにマッチ)。. rsp file, the symbol UNITY_DEBUG is Sep 28, 2019 · Declaring array in shader you have to specify its length like this. In the inspector ,it still reminds me that the shader is not compatible because "Material property is found in another cbuffer than "UnityPerMaterial (_Color)" ". cginc) that I override. Updated for Unity 2022 LTS, this guide covers additions for areas such as decals, URP quality settings and converters, comparing rendering paths to include Forward+, Full Screen Shader Graph including custom post-processing, and more. lcompton, Dec 24, 2020. 4, 4. Would be awesome if we can enable/disable passes with the Material. 5. For example, you could make blending mode be driven by a material property by declaring two integer properties (say “ SrcBlend“ and ” DstBlend”), and later on make Blend Command use them: Blend [_SrcBlend Shaders can define a list of parameters to be set by artists in Unity’s material inspector. Internally, Unity uses these keyword to create #define preprocessor directives. unity3d. I have to use array in the shader (float4) but I can’t get it to work: float4 [] spheres; spheres [0] = float4 (10, 1, 10, 1); spheres [1] = float4 It is possible to write Shaders in Unity that use the framebuffer fetch functionality. This section describes how to setup a basic scene in Unity that you can work with. Jul 3, 2012 · Shader. For example, UNITY_VERSION is 202030 for Unity 2020. Joined: Dec 7, 2012. 0a16 changes the way shader keywords work and removes fixed limits on the number of keywords used both per shader and globally. Shadowのバッファーへの書き込みと、影を受ける側の処理を把握する為にビルトインシェーダーの記述を追ってみる。. Numbers and Sliders Macro: Use: UNITY_DECLARE_SHADOWMAP(tex) Declares a shadowmap Texture variable with name “tex”. After some issues with the alpha i finally got the outline to be visible but it seems like the background isnt transparent anymore but black. shaders are simply numbers 0 to 1 that you use arithmetic to get values. , after queue index 2500), but before all transparent geometry (i. Yesterday I posted the following wish at feedback. 2, 1. There can now be up to 4. You can often see shaders being packaged as mods for games like Internally, shader keywords use #define preprocessor directives. SHADER_API_GLES30. rsp in the root of your project’s Assets folder. After that floating point math can be funny, so I'd recommend rounding rather than flooring a value when getting an integer. #if defined (A)定义 Nov 26, 2013 · On July 12, the Unity Forums will become read-only. Providing vertex data to vertex programs. Aug 29, 2011 · 378. Oct 1, 2023 · What Are Shaders in Games? When you see the term ‘shader’ about a video game, it’s a program used to render different pixels. When I try to do the same in a vertex/fragment shader (for our UI), none of the values seem to get set (eg - all my colors are (0, 0, 0, 0). , before queue index 2501). Shader performance and profiling: How to debug Jan 10, 2019 · A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community. This is available on Unity 2022. 0. A color is just rgb or a vector3 float,half,fixed are precision stores for the vector3 (4) Soooo you can add any color + color together to get some value. “multi compile” or “shader feature”: Use this to create a set of keywords for use with shader variants. UNITY_ENABLE_REFLECTION_BUFFERS is on by default when using deferred shading, but you can turn it off by setting “No support” for the Deferred Reflections shader option in Graphics Settings. Writing shaders: How to create shaders by writing code. “multi compile” declares a set of keywords. 0) // Legacy: alpha is set to 1. Syntax Properties Properties { Property [Property ] } Defines the property block. Returns single float value with the shadow term in 0. #endif. Inside your shader, add this line to the pragmas: #pragma multi_compile __ DISCARD_BLUE And then change your clip statement to this: #ifdef DISCARD_BLUE clip(0. Internally, the functionality is the Nov 19, 2020 · Neither is more "correct" than the other, but not having a semi-colon in the macro definition is probably preferable. 2 or newer. An array containing the global shader keywords that currently exist. Unity draws Skybox materials after all opaque geometry (i. If you want to access some of those properties in a shader program, you need to declare a Cg/HLSL variable with the same name and a matching type. Shaders are small scripts that contain the mathematical calculations and algorithms for calculating the colour of each pixel rendered, based on the lighting input and the Material configuration. cginc - (automatically included) Commonly used global variables. Add a Master Node, which defines the main shader properties and determines the shader output. Arrays in shaders are slightly different from C# arrays and somewhat problematic in some cases. May 25, 2014 · Is there a built-in Unity keyword which is defined when the depth texture is available? I'm writing a water shader which will fade the edges when the depth texture is available. com during this transition time. Shader LOD level for all shaders. Apr 27, 2020 · 1. Now admittedly i've not actually done any testing May 27, 2019 · In ShaderLab, a global property is a variable that is declared within the HLSLPROGRAM body. 4, 0. Feb 5, 2018 · Posts: 89. Jun 15, 2017 · This isn't a shader compiler thing, but a shader preprocessor conditional directive. 5f - IN. 294 (2^32 - 2) global keywords per project. These correspond to individual Mesh The main graphics primitive of Unity. On July 12, the Unity Forums will become read-only. By default, on the desktop and consoles, Unity uses screen space deferred cascaded shadows for the main directional light, for both forward and deferred rendering. create your color property. When you set a Material to use a specific shader, it will immediately add keys to its dictionary for all the exposed properties in the shader. Feb 3, 2024 · To create a simple shader, start by opening the Shader Graph window in Unity. Jul 3, 2017 · Hello Unity users! TL;DR: Unity 2021. A Shader object is a Unity-specific way of working with shader programs; it is a wrapper for shader programs and other information. EnableKeyword ("CONDITION1"); May 20, 2010 · I have a shader with a c# set matrix uniform, and that property ID is just right in the middle of all the other custom shader uniforms the project has. In the examples below, the _Color property is unique. Having it as simply: UNITY_COMPILER_HLSL, UNITY_COMPILER_HLSL2GLSL, UNITY_COMPILER_CG: Indicates which Shader compiler is being used to compile Shaders - respectively: Microsoft’s HLSL, HLSL to GLSL translator, and NVIDIA’s Cg. How and when Unity loads shaders. Later on in the shader’s fixed function parts, property values can be accessed using property name in square brackets: [name]. The initial examples you are going to use are a plane and a camera pointing at the plane to show the different functionality of the fragment shaders. And Adding 1 to 0. Use vertex lit shader code etc Or are those defines available only in scripting and not shaderLab? If yes, is there a similar way to achieve this in a shader? Thanks! Stephane. Unity version. change the Mode to HDR. com) or Cg (the shading language by Nvidia - see nvidia. . Log in Create a Unity ID Home In this example, the Properties block is empty, because this Unity shader does not expose any Material properties that a user can define. Targeting shader models and GPU features in HLSL. Local shader keywords affect an individual shader or compute shader. i. The shader constant is a vector or a scalar (a vector with one column). 967. Note: a "Material" in Unity is just a instance of a shader. This program requires several inputs to process an output—sometimes via multiple passes or “steps. co. 0396819152, 0. Unity has several macros to help with this: Declares a shadowmap Texture variable with name “tex”. Although if statements can also be used for dynamic This page contains information on using a Tags block in your ShaderLab Unity’s language for defining the structure of Shader objects. Unity sets UNITY_UNIFIED_SHADER_PRECISION_MODEL if, in Player Settings, you set Shader Precision Model to Unified. At runtime, Unity uses this information to determine whether a shader program is compatible with the current hardware. If its not declared in the same way, it will break compatibility; CBUFFER for unity_ObjectToWorld needs to be grouped with other variables (even if they aren't used), and should look like this: Code (CSharp): Sep 11, 2023 · 3. e. 3. The related ConstantInfo stores the number of rows and columns. Having it as: Code (CSharp): #define float [] array = float [] (4. You can use #pragma directives to indicate that a shader A program that runs on the GPU. cginc. What You can only use standard HLSL #pragma directives in files that you include with the #include directive. Note that there are no custom languages, magic or ninjas involved in Surface Shaders; it just generates all the repetitive code that would have to be written by hand. The built-in MaterialPropertyDrawers are: ToggleDrawer, ToggleOffDrawer, KeywordEnumDrawer, EnumDrawer, PowerSliderDrawer, IntRangeDrawer. It also contains information on using the LightMode tag. Aug 13, 2020 · A Shader is a program that runs on the GPU to define how objects are rendered on screen. I don't have any idea why these engine set matrix uniforms got special treatment. 5 gives 1. The related ConstantInfo stores the struct's size and members. By default, Unity places objects in the render queue specified in their Unity shader. Static branching: Use preprocesser constants and macros. Because of that I am not able to add multi_compile or shader_feature otherwise I would have to change all the default Unity built-in shaders to add those pragma. Local keywords can have local or global scope, which affects whether they Oct 19, 2015 · In my shader I like to change the used UV channel. A Unity shader source file contains one or more SubShader blocks. declare property in CBUFFER: Code (CSharp): CBUFFER_START ( UnityPerMaterial) fixed4 _Color; CBUFFER_END. Sep 20, 2016 · But it seems like that's not the correct syntax to do so. open "Node Settings" in the Graph Inspector. When the setting is off, reflection probes are rendered per-object, similar to the way forward rendering works. This affects the number of shader variants that Unity compiles. microsoft. SetPass () function. 2. For example, a #if UNITY_VERSION >= 202000 preprocessor check only passes on versions 2020 UNITY_DEFINE_INSTANCED_PROP(type, propertyName) Defines a per-instance shader property with the specified type and name. Code (csharp): int4 values = (int)( tex2D ( _MainTex, uv) * 255. SHADER_API_ES30 is set when the Graphics API is OpenGL ES 3 and the minimum supported OpenGL ES 3 version is OpenGL ES 3. 2, 0. See in Glossary requires certain GPU features. See in Glossary compilation. This can be used for version comparisons if you need to write Shaders that use different built-in Shader functionality. On July 15, Unity Discussions will become read-only until July 18, when the new design and the migrated forum contents will go live. An instance of the Shader class is called a Shader object. Unite 2024 Aug 28, 2015 · We are migrating the Unity Forums to Unity Discussions. Please, do not make any changes to your username or email addresses at id. Aug 31, 2023 · Unity supports some basic attributes that affect how the property works. After some additional research / fixing attempts iam still not quite sure Aug 11, 2006 · Perhaps a quick explanation of the relationship between Materials and Shaders might help: Materials are basically a reference to a shader, and a dictionary of property names to values. This keeps build times low and file Jul 3, 2012 · We are migrating the Unity Forums to Unity Discussions. Unity lets you choose from pre-built render pipelines, or write your own. #1. Textures are bitmap images. MSplitz-PsychoK, Aug 25, 2018. 458021790, 0. Use surface shader code #if UNITY_IPHONE. UNITY_SAMPLE_SHADOW(tex,uv) Samples shadowmap Texture “tex” at given “uv” coordinate (XY components are Texture location, Z component is depth to compare with). In addition, if you select the Export Shader Variants option below, a JSON file will be generated after your build that contains a report of the shader variants compilations. In the Built-in Render Pipeline A series of operations that take the contents of a Scene, and displays them on a screen. Code (csharp): // in myStuff. Modifying the property directly from script will have no effect When using Shader variants, there is a limit of 384 keywords in Unity, and Unity uses around 60 of them internally (therefore lowering the available limit). The shader constant is a matrix. Shaders in games are used when detailing shadows, lighting, texture gradients, and more. Unity compiles shader variants for all keywords in the set. 例えば、shader model 3. Custom shader fundamentals. the condition does NOT change for the selected material so doing the if statement for very vertex for every frame is unnecessary. Jun 7, 2016 · No you can’t (by design). The setup of the plane and the camera is explained, moreover the shaders can Jun 27, 2012 · The [Toggle (KEYWORD)] is a material property drawer that, when that setting is changed via the inspector, will enable or disable the keyword on the material. Mobile targets prefer lower precision by default to improve performance, but your rendering pipeline may prefer using unified precision model and to optimize against lower precision cases explicitly. Unfortunately for this case CGINCLUDE is always added at the start of the shader. Numbers and Sliders A Shader object is a Unity-specific concept; it is a wrapper for shader programs and other information. Scope: Enum: Sets the scope at which to define the Keyword. If you use the shader_feature keyword definition, Unity keeps shader variants used by Materials in your build, and removes (‘strips’) other shader variants. Make sure the texture is set to be using linear color space and not sRGB when you're creating it. The Kite plugin integrates with all the top editors and IDEs to give The available options for a material depend on which shader the material is using. Connect the Master Node to a Color Node and define the base color of the shader. Many programming languages have this, including c# where you can do stuff like #if UNITY_EDITOR to only include and compile a block of code if it's running in the editor. Setting the render queue. When rendering a mesh, Unity selects the first SubShader that is compatible with the GPU on the target device. Dec 2, 2018 · 12,402. Sets the limit on the number of shader variant chunks Unity loads and keeps in memory. A Shader object has a nested structure; it organizes information into structures called SubShaders and Passes. I've observed that for my case, within a surface shader, I can skip the property completely and just declare and set the uniform array, no problem. and the in script just enable the proper conditions with. For fragment shaders, this #define unity_ColorSpaceLuminance half4 (0. • Shader Feature: Unity strips unused shader variants at build time. select it. You define them like this: float4 colorArray [10]; And you index them just like in C#: colorArray [index] However, this may not be what you want. ronronmx, Mar 13, 2012. Note: If a shader file uses #include to import a file that contains an #include_with_pragmas Shaders can define a list of parameters to be set by artists in Unity’s material inspector. . 1 range. Does this plugin support new SRP-style shaders (for URP/HDRP)? I. fixed2 uv : TEXCOORD0; You can't use properties for float[]. Samples shadowmap Texture “tex” at given “uv” coordinate (XY components are Texture location, Z component is depth to compare with). In shader code, the "Drawer" suffix of the class name is not written; when Unity searches for the drawer class it adds "Drawer" automatically. When you declare a set of shader keywords, Unity compiles shader variants with matching #define directives. 以下の例に示すように Feb 16, 2018 · There’s just not a lot of documentation on some shader topics, so hopefully this helps someone else too. Local shader keywords comprise all keywords that you declare in shader source files. UNITY_VERSION contains the numeric value of the Unity version. So adding 0 (black) to 0. 4 days ago · Description. ” These inputs vary depending on the type of shader you wish to create: Surface Shaders: What we primarily think of when we discuss Shaders. UnityShaderVariables. May 12, 2021 · Yes, you use a float4 array. 294. However if the depth texture is not available, the water disappears so I need a shader keyword to disable trying to read the depth texture. Render pipeline compatibility Mar 20, 2013 · We are migrating the Unity Forums to Unity Discussions. Surface Shaders in Unity is a code generation approach that makes it much easier to write lit shaders than using low level vertex/pixel shader programs. Greetings, iam currently trying to make an outline shader and followed the most common videos you can find about it online. Accessing shader properties in Cg/HLSL. -__-. Use this if you run into very specific Shader syntax handling differences Unity enables UNITY_ASTC_NORMALMAP_ENCODING when DXT5nm-style normal maps are used on Android, iOS or tvOS. Toggle allows you to enable or disable a single shader keyword. Shader include files in Unity are with . You don't need to do anything in code. // This is obsviously just an example, // avoid loops in shaders if you can help it. Add a Texture Node if you want to apply a texture to the shader. Simply select the texture in Unity and use the inspector to change the "Wrap Mode" from "Clamp" to "Repeat". What you can do is to have a lightweight version of your vertex/fragment programs in that pass based on some Keywords define but still the pass needs to happen (you can’t avoid the pass). With shaders and materials, you can bring realism into your projects or express your own artistic style. The Properties block in the shader file defines them. Shader declares Material properties in a Properties block. 0 + 0. This special file is read by Unity at startup and applied before any code is compiled. Shader. Jun 24, 2015 · ⭐ Kite is a free AI-powered coding assistant that will help you code faster and smarter. Local keywords are limited to 65534 (2^16 Nov 19, 2011 · The order in which preprocessor #define and #if lines exist matter, and the #define needs to happen before the #if otherwise it isn't yet defined. Then in your script: Definition type: “multi compile” or “shader feature” When you declare a set of keywords, you choose the technique that Unity uses to define them. Aug 16, 2010 · Is it possible to use platform defines in a shader? For example: #if UNITY_EDITOR. Also you could have a macro defined in an included file and override it in the shader if need be, which is something you can't do with a function. I've even tried putting the CGINCLUDE at the end of the shader and I don't remember it working then either. This includes enabled and disabled global shader keywords. You can use static branching in your shaders in the following ways: In hand-coded shaders: Use #if, #elif, #else, and #endif preprocessor directives, or #ifdef and #ifndef preprocessor directives to create static branches. See in Glossary programs. 00609653955, 1. Unity does not support them in . However, they can do a lot more than just their namesake. It's still possible to reply to existing private message conversations during the migration, but any new replies you post will be missing after the main migration is complete. Unity will automatically create a material that uses that shader with the correct name. When Unity represents shader keywords in C#, it uses the concept of local shader keywords and global shader keywords. , detecting included files from packages (as in example above), parsing HLSLPROGRAM block, support for texture samplers declaration, pass names/tags suggestion ("LightMode"="UniversalForward"), etc. Normal: Makes Unity pop a warning if the Texture is not set to Normal Map format. This means that the main directional light's shadows are cast on the scene's depth texture and not calculated on the geometry itself. qa al mb wf zk ty iq vg iu vn